Single-player will not be locked to 30fps on PC." Our analysis of the Gears of War E3 stage demo shows a rock-solid 30fps presentation at full 1080p resolution. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. "Support for v-sync tearing has recently come to UWP and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. "Our focus on PC is to deliver a highly optimised, customisable experience first and foremost," Rayner tells us. Tomorrow, Digital Foundry is running an exclusive tech interview with Mike Rayner, technical director for The Coalition, and he reveals some of the treats in store for PC users. The upcoming Gears of War 4 will be one of the very first Xbox Play Anywhere releases, with digital purchases cross-playable between Windows 10 and Xbox One - but the question is, what exclusive enhancements can PC owners enjoy that leverage the more powerful hardware, and to what extent is the game customisable?
0 Comments
Leave a Reply. |